Came well packaged in reasonable time. Seems very good quality. Using to replace my window screening as rodents chewed holes in my stock fiberglass screens. Got one finished and reinstalled and it looks really great. Time will tell how they hold up. So far it's been a week and no rat holes. Very happy.
For more information, please visit Jiushen.
What Mesh Count Should I Use For Screen Printing?
Printavo is simple shop management software. We help you streamline your business, keep jobs moving forward and your team on the same page.
Mesh count is one of the first variables that screen printers should understand.
Screens for screen printing arent just sold in different size. Theyre sold in different mesh counts, which you can think of like the resolution of the screen.
Since screens are just woven nylon threads, mesh counts describe exactly how many threads youll find in a given area.
Printavos Mesh Cheat Sheet (Click for full version)To decide which mesh count you need to use, you should consider the details of the print:
One of the most important parts of successful screen printing is understanding how mesh count relate to print quality. Screens come in a wide range of mesh options. Ultimately, its your job to understand which mesh works with each garment, each image, and each ink.
While multiple mesh counts are standard in any screen printing shop, they all have their unique uses for the highest quality output.
You can store this information in your screen printing management software and make it easier for employees to choose the right mesh.
As the detail of your image goes up, so does your mesh count.
You dont need a high mesh count for something simple like a one-color logo or large text. But for a complicated image, youll want the highest mesh possible.
Well get into how to calculate how much detail your image can contain with a metric called LPI (lines per inch) later.
If you use thicker inks (particularly inks that contain additives like glitter), youll want to use a lower mesh count.
This allows more space between the threads on the screen so that ink can pass through the screen freely. Because of this limitation with thick ink, you also need to consider that your images should be simpler.
When using extremely thin inks (like water based inks or discharge inks), youll need to use a higher mesh count. The thinner threads and smaller gaps will allow less ink through.
Struggling to manage your inks? Learn more about screen printing ink here.
Different materials (substrates) require different mesh counts.
Heres why: both the screen youre using to print with and the material youre printing on are made out of woven materials arranged in a grid.
While your screen may be able to hold a great deal of detail, the t-shirt youre printing on is made up of a bunch of tightly woven threads. So your t-shirt, too, has a resolution that it can hold.
Besides the makeup of the actual substrate, youve also got to consider whether the material is right for the ink you want to use.
The bottom line: make sure your ink, substrate, and image all align with your mesh count.
If youre just printing big one-color logos in black ink, you probably dont need to think about mesh count too much.
But if you want to print anything beyond extremely simple logos and designs, understand what goes wrong when you dont use the right mesh.
The most common problem with choosing the wrong mesh is blurred images.
Typically, screen printers will try to print an image with too much detail for their screens. While the result may be passable, it often means losing a significant amount of detail in the finished image.
If youre printing photorealistic images, halftones, or other images that require complex details, make sure you choose the right mesh count for the image. Learn how in the section about Understanding Screen Printing Mesh Numbers below.
You can print with the wrong mesh count and achieve a decent image, but the actual ink deposit may be very poor.
If your mesh count is too high, you may not deposit enough ink. The image will appear faded, or the ink deposit will be far too thin to be durable.
If your mesh count is too low, you will probably deposit too much ink. The image will appear blown out, and the ink deposit will be too think. Its likely you wont be able to reliably cure this ink, and it may wash out.
Using the wrong mesh is a sure-fire way to cause spoilage in your shop.
If you use the wrong mesh, you will almost certainly destroy some garments. Do you want to spend $5, $10, or even $20 on new shirts or hoodies for a customer?
Even if you are able to remove the ink from the garments, youve wasted valuable time in your shop and probably still need to burn your screens again.
This concern is slightly different than the others, since it has to do with production and not print quality.
You often cant correct for this: water-based inks used on high mesh screens tend to dry out quickly. The physics behind this are simple: since a high mesh count screen has so much surface area, more air is able to touch the mesh and remove moisture from it.
This means that youll constantly battle with hydrating and cleaning high mesh screens when producing a large order with water based inks. Certain supplements can help combat dried ink: retarders often keep flowing smoothly.
Shops using water-based or UV inks will tend to use a higher mesh count screen as well.
While you cant switch mesh counts for this last problem, you can at least prepare for it by understanding that youll need to add humidity and some time to account for ink changes and screen cleaning during a high-volume run with high mesh counts.
Know the different metrics and details that can inform your decision when you shop for screens. This will help you make better decisions.
Remember: screens are made up of woven threads. Mesh numbers help us describe the exact details of how thin or dense this weave is.
Typically, youll see two numbers listed alongside any mesh.
Lets use a screen thats listed as 156-64 to explain mesh count numbers. This is one of the most common mesh numbers that youll see in any screen printing shop.
Mesh count per inch, a simple and standard term and mesh diameter, a secondary metric that can help you further understand what each screen can do, are both listed here.
Lets break down what each number means.
In our 156-64 example, the mesh count per inch is 156.
The first number corresponds to how many openings are in a 1-inch square area. This means a 156-64 screen has 156 openings in a 1 by 1 area.
Lower mesh numbers, like 80, have 80 openings for the ink to go through for each square inch. Higher mesh numbers have many more spots for the ink to pass through during the screen printing process.
A mesh count per inch of 156 is a versatile screen for both fonts and images with a moderate amount of detail.
In our 156-64 example, the mesh diameter is 64.
Mesh diameter is expressed in microns, an extremely small measurement. For scale, a typical human hair is about 60-70 microns across so the size of a single thread on a screen is similar to the size of a single hair.
Understanding the diameter of the mesh is crucial to producing a lasting print.
Mesh diameters are usually listed as the second number in a mesh count. Theyre not always listed.
Mesh diameter can be helpful for determining how much ink will actually pass through a screen.
Heres an example: which screen will deposit more ink, a 156-64 screen or a 230-48 screen?
If you are looking for more details, kindly visit screen mesh metal.
Did you guess that the 230-48 screen will deposit more ink, since it has a higher mesh count? Wrong!
The 156-64 screen will actually deposit more ink. It has larger openings.
There are two low-count mesh standards that are used in screen printing shops: 30 to 61 mesh and 80 to 86 mesh.
These low-count screens are ideal for simple text, big logos, and other images that dont really require much detail.
Low mesh screens are best when used with plastisol and thicker inks.
Important: lower mesh screens hold more emulsion than higher mesh meaning that youll need to expose these screens longer to allow the emulsion to set properly.
These screens are considered a coarse mesh that is best for thicker inks.
Most 30-61 mesh counts are only used for high density and glitter inks.
These inks contain larger particles. That means the ink needs a large opening to pass through: imagine pushing a piece of glitter through a very small opening!
High density inks are another popular use for coarse mesh screens. This ink is spectacularly thick and leaves a pronounced raised surface on the garment.
The common use for these screens is printing heavy underbases for athleticwear applications.
Youll want to use a thick underbase to prevent dye migration and ink bleeds on materials like polyesters.
Metallic inks also may require an 80 to 86 mesh count based on the manufacturers recommendations.
This type of low mesh count is ideal for laying down heavy ink deposits with high opacity.
Medium mesh count screens are the most commonly used and widely available screens in screen printing.
Water based inks are best used on medium-mesh screens.
This is an industry standard mesh count with an exceptionally wide range of applications.
This mesh count range can handle everything from text to spot colors.
If youre unsure which mesh count to use, start here as a baseline and compare your results.
Another common mesh in screen printing shops, 156 mesh count screens are a perfect balance of quality and ink deposit.
You can print images, text, and other details with 156 mesh count screens or cover large areas adequately.
This finer medium-mesh count is a great choice to capture details, fine lines, and smaller text like neck tags.
196+ mesh is also extremely useful for preventing very thin inks from bleeding through the material youre printing on. This is because the mesh openings are so small that they only allow a tiny amount of ink to be deposited.
Printing your neck tags with this mesh is ideal. You could also use this mesh when printing lighter inks on dark fabric, since you dont need to deposit much ink.
If you print complex halftones, simulated process imagery, or simply want to get photorealistic detail out of your prints, youll want to consider very high mesh screens.
Very thin inks (like UV inks or very thin water based and discharge inks) also do well on high mesh counts.
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Halftones are essentially a series of dots.
As the image gets more complex, the dots need to get smaller and smaller.
To capture each dot, youll need adequate space on the screen (and the substrate). That means choosing an exceptionally high mesh count.
230 mesh and higher are typically used for complex halftone images.
Prints made with fine mesh counts often have a much softer hand feel than prints made with a lower count mesh. But the downside of this is that the limited ink deposit isnt as bright or vibrant of an image.
This super-fine mesh can handle those tiny details that come together to make an awesome print.
305 mesh count screens lay down pinpricks of ink to reduce the chances of dot gain while printing halftone images.
When printing halftone images, the emulsion may break down after repeated printing and cause something called dot gain.
This means that the first print will look sharp, while the 100th print will look blurry. This is because the dots have gained size, making the image less visible. The image will appear too dark, too bright, or otherwise washed out.
Some dot gain is unavoidable (and can be compensated for), but it can be almost completely eliminated if the right steps are taken.
Avoid dot gain by:
If you know the LPI (lines per inch) of any given piece of artwork, you can easily calculate the mesh count youll need. Heres how to calculate the mesh count youll need to use:
Multiply the LPI of the artwork by 5 to get the correct screen mesh count for that artwork.
For example, if we know that the art were printing has a LPI of 40, we simply multiply 40 by 5 to get 200 mesh.
That means well need around a 200 mesh screen to get the resolution well need to make a great image.
You can also do this backwards. How many LPI can a given mesh hold?
Take your mesh count (lets say 156) and divide it by 5. That gives us 31. We can safely assume a 156 mesh screen can easily account for art thats 31 LPI.
Note: in reality, you can probably get away with using a lower mesh count and higher LPI than we suggest. But we want to help you get great results.
This article was written under the guidance of Matt Marcotte. Matt is a member of Printavos Customer Success Team and has more than a decade in professional screen printing from sales to production management.
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